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WILHELM'S PORTFOLIO

DEVELOPER

About me

During my bachelor studies I discovered a fondness for the term 'Pioneer.' The pursuit of exploring new worlds, or in my case, creating them, is ingrained in me. The idea of a professional path steeped in routine and creative limitations was simply inconceivable. Initially, I entertained the idea of becoming a marine biologist as nature and the undiscovered have always captivated me. However, my inclination to constantly explore new boundaries might have led me to drift into the depths of the oceans. For safety reasons, I ultimately decided to pursue my passion for the unknown in a different field.
 

So, why not turn a hobby into a profession?
 

Games have always been a passion of mine, especially the challenging and difficult ones like "Dark Souls." In the game's routine of failing and trying again I found a fascination years ago that internally drives me. This type of game forces one to think ahead about the next steps and to discover new ways to handle a situation. If you're not careful, it rewards you with the last checkpoint. For me, my favourite game genre closely resembles my profession because it reflects several aspects of being a software developer, such as the same frustration tolerance that should be brought along. Solving coding problems and rethinking to implement new solution approaches all of this is demanding and that's exactly what I like. 

 
As a tribute to a fulfilled childhood, sharing virtual adventures with friends and my passion for creation I want to be part of a team that drives the latest development in virtual and mixed reality.

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I aim to create simulations and developments that will leave both you and me in awe.

Education

  • March 2021 - Present 

       HAW Hamburg Master of Science (MSc) in Digital Reality

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  • October 2017 - October 2020

       SRH Hochschule Heidelberg Bachelor of Science (B.Sc.) in                   Virtuellen Realitäten

Skills

  • C# Programming

  • Virtual & Augmented Reality

  • XR Development 

  • 3D Animation

  • Rigging & Body Tracking

  • Godot & Unreal Engine

  • Git (Source Control)

  • SCRUM, MoSCoW Methodology

  • Project Management

  • User Experience Design (UX) for VR

  • Confident and outgoing

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Languages

  • German

  • English​

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Development Interests

  • VR, AR & XR

  • Animations

  • Voice Commands

  • Hand & Full-body Tracking & MoCap

  • Haptic Feedback

  • Robotics

  • Nature Integration in Technology

  • Animal Behaviour Integration in Technology

  • Psychology Applications in Technology

Professional Experience

June 2022 – Present

Student Assistant at Fraunhofer-Center for Maritime Logistics and Services CML

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  •  Responsibilities include Unity3D development

  • XR development (including Varjo XR3, Quest 2, HTC Vive, Hololens)

  • VR interface development for Boston Dynamics' SPOT robot

  • gesture recognition

  • animation and VFX creation

 

April 2019 - September 2019

Airbus Defence and Space Friedrichshafen

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  • Mixed Reality and User Experience (UX)

  • Developed and implemented a VR application for Microsoft HoloLens and the Lenovo Explorer VR headset in Unity (.NET).

Curriculum Vitae

Kontakt

Contact me

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