AnimVRig - 1.0
Project Role
Everything
Project Details
I am thrilled to introduce my most ambitious project to date, a journey that required substantial time and effort to craft the initial prototype. This endeavor took shape during the 'Project 2' course where collaboration with my professor allowed me to refine and articulate my vision of creating a Unity plugin.
Motivated by my personal desire to streamline animation in Unity for individual purposes and seamlessly integrate it into the realm of virtual reality. he result is a hybrid application called AnimVRig (AVR) tailored for developers.
This tool empowers developers to dynamically modify animations within the Unity editor in real-time. Additionally they have the flexibility to further refine the animation process in virtual reality. Existing animations can be effortlessly corrected and overwritten, regardless of whether the target model is humanoid or not. The plugin generates a new rig based on the specified bone structure, allowing users to animate as they wish without the steep learning curve associated with tools like Blender.
Keynotes
Master Project, VR, Animation, Rigging
Technologies
Unity, XR Interaction Toolkit
Plattform
PC





TRAILER
Trailer for AVR (Editor Version)
Let's take a look at what my development can do and what purposes it serves!
Trailer for AVR (VR-Mode)
And finally here's the link to the trailer for the VR version.
I hope you enjoy watching it.
With a high likelihood I will be writing my master's thesis on this project and continuing its development.
I have many ideas to make animating in Unity, especially in VR, more accessible and efficient for you.