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VRHorizon

Project Role

Programmer and Level Designer

Project Details

In virtual environments users can move almost infinitely while actually staying within a small area in real space. Several techniques such as infinite walking and redirected walking have been developed for this purpose. However, to overcome their respective limitations a combination of these techniques with visual effects and tricks is necessary to create the impression of a realistic environment and movement.

 

I'm delighted to introduce the prototype of a shopping mall simulator that I along with five team members developed as our final project for our bachelor's degree. This simulator enables infinite motion in 3D within a 639 square meter virtual space, despite the constraints of a 5 x 5 meter VR sensor range, allowing players to freely explore multiple floors of a meticulously designed shopping mall. 

CHI PLAY 2020 : CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play

Nominiert für den XR Sciene Award (DIVR 2023)

Keynotes

Bachelor Project, VR, Haptic Feedback, SRH Best Game Award 2020

Technologies

Unity, VR 

Plattform

Oculus Quest 2

Making Games Article

TRAILER

Trailer for VRHorizon

This project was a significant learning experience, as it allowed me to apply the knowledge and skills I had acquired throughout my studies. It presented us with challenges, both in terms of teamwork and in creatively meeting our instructors' requirements within a limited timeframe. In the shopping mall simulator, we incorporated features like escalators and treadmills for movement, as well as an infinite office space that dynamically generated new corridors and mini-offices during runtime. It was a valuable educational journey that required practical application of our learning.

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